Cambridge A-Level Computer Science Articles

The following is a list of articles detailing subject matter featured in the Cambridge A-Level and AS-Level secondary school computer science courses. The articles are organised under section headings consistent with the Cambridge computer science syllabus number 9618 for exam years 2027, 2028 and 2029.

AS-Level Articles

1.1 - Data Representation

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1.2 - Multimedia

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Bitmap graphics are a method of representing images in a computer memory, storing colour information for each pixel on the display. This technique excels at representing complex, multicoloured images like photographs. In this article we:

  • Show understanding of how data for a bitmapped image is encoded
  • Perform calculations to estimate the file size for a bitmap image
  • Explain the terms: colour depth and bit depth
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Vector graphics store image instructions rather than pixel data, allowing for scalability without loss of quality. They use a display list of shapes with properties like position, size, and colour. This article covers:

  • How data for a vector graphic are encoded
  • The use of a bitmap image or a vector graphic for a given task

1.3 - Compression

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Data compression is a process that makes files smaller, which has the benefit that they take up less space on disk or take less time to transmit over a network. This article discusses:

  • Lossy and lossless compression and justify the use of a method in a given situation
  • How a text file, bitmap image, and sound files can be compressed

2 - Networks

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  • This article discusses differences between a LAN and a WAN. A local area network serves a home, an office or otherwise a small group of buildings that are physically close to each other. A wide area network serves a town, a country or even the world.
  • Thin client and thick client operation is mainly about describing where software is physically running in a system. When choosing software there are often two options. You can download software (an app) and install it directly on your computer or you can use software that is available online, such as through a web browser.

3.1 - Hardware

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  • The differences between SRAM and DRAM are discussed and why each type of memory is selected for a specific application.

3.2 - Logic Gates and Logic Circuits

  • The basic logic gates of NOT, AND, OR, NAND, NOR and XOR are discussed in this article and truth tables are introduced.

4.1 - Central Processing Unit (CPU) Architecture

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  • The Von Neumann model is a computer design published by Hungarian mathematician John von Neumann that still forms the basis of the great majority of computer systems today. Special purpose registers are described including the Program Counter, Memory Data Register, Memory Address Register, The Accumulator, Index Register, Status Register and Current Instruction Register.

4.2 - Assembly Language

5.1 - Operating Systems

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This article explains why a computer system requires an Operating System, including:

  • Abstraction layers
  • The benefits of multitasking
  • The use of libraries

5.2 - Language Translators

8.1 - Database Concepts

  • This article introduces database concepts including an explanation of why databases are useful versus flat files, relational database features, terminology and normalisation.

9.2 - Algorithms

  • Pseudo code is a method of describing algorithms in a generic way.

10.4 - Introduction to Abstract Data Types (ADT)

  • Linked list data structures allow us to more easily insert and remove items from lists that with arrays.

A-Level Articles

13.2 - File organisation and access

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13.3 - Floating-point numbers, representation and manipulation

This article describes the format of binary floating-point real numbers (in IEEE 754), including:

  • The consequences of a binary representation only being an approximation to the real number it represents
  • The benefits of increased precision

A method by which decimal numbers may be converted into IEEE 754 is explained here.

14.1 Protocols

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  • An explanation of protocols and why they are required to help computers communicate, including a brief summary of several popular protocols.
  • The TCP/IP protocol underpins communication on the internet.

14.2 - Circuit switching, packet switching

15.1 - Processors, Parallel Processing and Virtual Machines

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15.2 - Boolean Algebra and Logic Circuits

16.2 - Translation Software

19.1 - Algorithms

20.1 - Programming Paradigms

20.2 - File Processing and Exception Handling

Image Credit: Person using computer: Almonroth. Content is provided independently in the hope that it may be useful and is not affiliated with the Cambridge examinations board.